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Design Technology

Creative solutions for a sustainable future

Ofsted Outstanding Logo

Our Design and Technology curriculum intends to:

Inspire and equip pupils with the skills to solve real world problems;
Empower pupils to be creative, innovative, ready to make mistakes and to learn from practical experience;
Provide opportunities for pupils to model proposals through testing and evaluation, with a high regard for resources and an understanding of their impact on the environment and the world around them

Why Learn D & T?

Design and Technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others needs, wants and values. They acquire a broad range of subject knowledge and draw in disciplines such as maths, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and wellbeing of the nation.


Design & Technology covers core technical and designing and making principles, including a broad range of design processes, techniques and equipment.


Course skills:

  • Developing knowledge and understanding of materials and processes to be able to make high quality products

  • Developing drawing, modelling and CAD skills to communicate ideas

  • Product analysis

  • Using iterative design strategies to create prototypes

  • Developing knowledge of a wide range of materials including textiles

Design & Technology covers core technical and designing and making principles, including a broad range of design processes, techniques and equipment.


Key stage 1 subject knowledge

Through a variety of creative and practical activities, pupils will be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. Pupils work in a range of relevant contexts (e.g. the home and school, gardens and playgrounds, the local community, industry and the wider environment).


When designing and making, our pupils are taught to:


Design

  • Design purposeful, functional, appealing products for themselves and other users based on design criteria

  • Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology


Make

  • Select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]

  • Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics


Evaluate

  • Explore and evaluate a range of existing products

  • Evaluate their ideas and products against design criteria


Technical knowledge

  • Build structures, exploring how they can be made stronger, stiffer and more stable

  • Explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

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